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In this intermediate course you will explore animation and motion blending using a real-time digital game environment. You will engage with and experiment with a range of digital methods such as key-framed animation, motion capture blending, real-time rendering, game-based interaction, digital world building, and alternative forms of digital narrative. The learning in this course will position you for future learning and independent projects based around real-time digital game environments.
| AUs | 3.0 AUs |
| Grade Type | |
| Prerequisite | |
| Exam |
Required first
Animation For Games I
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| 1800 |
| Mon | Tue | Wed | Thu | Fri | |
|---|---|---|---|---|---|
| 1630 | 63158 TUT (G02) 1630-1920 Wed ART-B1-05G | ||||
| 1700 | |||||
| 1730 | |||||
| 1800 | |||||
| 1830 | |||||
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| 1930 | 63157 TUT (G01) 1930-2220 Mon ART-B1-05G | ||||
| 2000 | |||||
| 2030 | |||||
| 2100 | |||||
| 2130 | |||||
| 2200 |