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ModsDT2021

Game Assets Design

Current offering — AY2025/2026 Semester 2

This introductory level course will provide you with the processes required for preparing and placing digital assets into a game environment. You will be introduced to industry standard digital tools and gain a creative and technical competency with modelling with modularity, 3D sculpting, texture preparation, polygon count control, and asset importing into a game environment. These skills will provide a base from which you can expand your skills in further study in game creation.

AUs3.0 AUs
Grade Type
Prerequisite
Not Available To ProgrammeACBS, ACC, ACDA, AERO, AISC, ARED, ASEC, BACF, BASA, BCE, BCG, BEEC, BIE, BMS, BS, BSB, BSPY, BUS, CBE, CBEC, CE, CEE, CEEC, CHEM, CHIN, CMED, CNEL, CNLM, COMP, CS, CSC, CSEC, CVEC, DSAI, ECDS, ECMA, ECON, ECPP, ECPS, EEE, EEEC, EESS, ELAH, ELH, ELHS, ELPL, ENE, ENEC, ENG, ESPP, HIST, HSCN, HSLM, IEEC, IEM, LMEL, LMPL, LMS, MACS, MAEC, MAEO, MAT, MATH, ME(DES), ME(IMS), ME(NULL), ME(RMS), MEEC(DES), MEEC(NULL), MEEC(RMS), MS, MS-2ndMaj/Spec(MSB), MTEC, PESC, PHIL, PHMS, PHY, PLCN, PLHS, PPGA, PSLM, PSMA, PSY, REP, ROBO, SCED, SOC, SPPE, SSM
Not Available To All Programme WithYr1
Not Available As BDE/UE To Programme
Not Available As Core To Programme
Not Available As PE To Programme
Mutually Exclusive With
Not Offered As BDE
Not Offered As Unrestricted Elective
Exam

Total hours per week: 3 hrs