ModsDT2000
Basic Principles Of Motion
This introductory course will familiarize you with the basic principles that inform all animation practice. You will be introduced to a wide variety of traditional and non-traditional animation styles and the ideas. Through a series of hand drawn exercises, you will gain a practice-based experience of core animation fundamentals. The course is designed to develop your basic skills and to prepare you for more complex application in animation filmmaking.
Course Content
1. The 12 principles of animation:
Overview of key concepts and theories around the creation of motion through drawing
Using simple shapes you will create animations that will focus on different aspect of such principles.
2. How to draw for animation:
An exploration of your own character design to show your understanding of anatomy, gesture weight, and how you can capture the force that propels gesture and motion in animation.
3. Exploring and understanding pose weight and attitude in relation to human basic locomotion:
Overview of basic concepts in relation to human locomotion. Through the use of a life action and animation examples you will explore the key concept behind the creation of a character basic movement.
4. Transfer the knowledge acquired to your own personal work:
Through a series of exercises and in-class projects, you will explore different kinds of animation problems pertaining to creating original movement. Developed through lectures, workshops, peer and instructor feedback, you will apply the principles learned to a series of scenarios that deal with movement, weight, staging, and timing.
Course Content
1. The 12 principles of animation:
Overview of key concepts and theories around the creation of motion through drawing
Using simple shapes you will create animations that will focus on different aspect of such principles.
2. How to draw for animation:
An exploration of your own character design to show your understanding of anatomy, gesture weight, and how you can capture the force that propels gesture and motion in animation.
3. Exploring and understanding pose weight and attitude in relation to human basic locomotion:
Overview of basic concepts in relation to human locomotion. Through the use of a life action and animation examples you will explore the key concept behind the creation of a character basic movement.
4. Transfer the knowledge acquired to your own personal work:
Through a series of exercises and in-class projects, you will explore different kinds of animation problems pertaining to creating original movement. Developed through lectures, workshops, peer and instructor feedback, you will apply the principles learned to a series of scenarios that deal with movement, weight, staging, and timing.
| AUs | 3.0 AUs |
| Exam | N/A |
| Grade Type | N/A |
| Maintaining Dept | N/A |
| Prerequisites | N/A |
| Mutually Exclusive With | N/A |
| Not Available To Programme | N/A |
| Not Available To All Programme With | Yr1 |
| Not available as Core for programmes | N/A |
| Not Available as PE for programmes | N/A |
| Not Available as BDE/UEs for programmes | ADM(MA) |
| Not Offered To | N/A |
Total hours per week: 3 hrs
Available Indexes
| Mon | Tue | Wed | Thu | Fri | |
|---|---|---|---|---|---|
| 930 | 63250 TUT (G01) 0930-1220 Mon ART-B1-04A | 63251 TUT (G02) 0930-1220 Thu ART-B1-04A | |||
| 1000 | |||||
| 1030 | |||||
| 1100 | |||||
| 1130 | |||||
| 1200 |