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Historical snapshot — AY2024/2025 Semester 1 · View current offering →
ModsDT2018AY2024/2025 Semester 1

Animation For Games I

AY2024/2025 Semester 1

In this intermediate course you will explore animation and motion blending using a real-time digital game environment. You will engage with and experiment with a range of digital methods such as key-framed animation, motion capture blending, real-time rendering, game-based interaction, digital world building, and alternative forms of digital narrative. The learning in this course will position you for future learning and independent projects based around real-time digital game environments.

AUs3.0 AUs
CategoriesCoreBDE
Not Available To ProgrammeACBS, ACC, ACDA, AERO, AISC, ARED, ASEC, BACF, BASA, BCE, BCG, BEEC, BIE, BMS, BS, BSB, BSPY, BUS, CBE, CBEC, CE, CEE, CEE 1, CEEC, CHEM, CHIN, CMED, CNEL, CNLM, COMP, CS, CSC, CSEC, CVEC, DSAI, ECDS, ECMA, ECON, ECPP, ECPS, EEE, EEE 1, EEEC, EESS, ELAH, ELH, ELHS, ELPL, ENE, ENE 1, ENEC, ENG, ESPP, HIST, HSCN, HSLM, IEEC, IEM, LMEL, LMPL, LMS, MACS, MAEC, MAEO, MAT, MATH, ME 1, ME(DES), ME(IMS), ME(NULL), ME(RMS), MEEC(DES), MEEC(NULL), MEEC(RMS), MS, MS-2ndMaj/Spec(MSB), MTEC, PHIL, PHMS, PHY, PLCN, PLHS, PPGA, PSLM, PSMA, PSY, REP, SCED, SOC, SPPE, SSM
Not Available To All Programme WithYr1
Not Available As BDE/UE To ProgrammeADM(MA)
Exam

Available Indexes

MonTueWedThuFri
1930

63259 TUT (G01)

1930-2220 Mon

ART-B1-05G

63260 TUT (G02)

1930-2220 Wed

ART-B1-05G

2000
2030
2100
2130
2200