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ModsDT3014

Game Design Ii

Current offering — AY2025/2026 Semester 2

In this course you will expand beyond the foundations of game design to focus on game mechanics. You will explore how game mechanics provides a structure and purpose for a player's participation in a game. You will then apply mechanics theory and principles to create a game that is developed around a distinct game mechanic. The learning in this course contributes directly to further independent study in game design.

AUs3.0 AUs
Grade Type
PrerequisiteDT2020, DM2001
Not Available To ProgrammeACBS, ACC, ACDA, AERO, AISC, ARED, ASEC, BACF, BASA, BCE, BCG, BEEC, BIE, BMS, BS, BSB, BSPY, BUS, CBE, CBEC, CE, CEE, CEE 1, CEEC, CHEM, CHIN, CMED, CNEL, CNLM, COMP, CS, CSC, CSEC, CVEC, DSAI, ECDS, ECMA, ECON, ECPP, ECPS, EEE, EEE 1, EEEC, EESS, ELAH, ELH, ELHS, ELPL, ENE, ENE 1, ENEC, ENG, ESPP, HIST, HSCN, HSLM, IEEC, IEM, LMEL, LMPL, LMS, MACS, MAEC, MAEO, MAT, MATH, ME 1, ME(DES), ME(IMS), ME(NULL), ME(RMS), MEEC(DES), MEEC(NULL), MEEC(RMS), MS, MS-2ndMaj/Spec(MSB), MTEC, PESC, PHIL, PHMS, PHY, PLCN, PLHS, PPGA, PSLM, PSMA, PSY, REP, ROBO, SCED, SOC, SPPE, SSM
Not Available To All Programme WithYr1
Not Available As BDE/UE To ProgrammeADM(MA)
Not Available As Core To Programme
Not Available As PE To Programme
Mutually Exclusive WithDM3007
Not Offered As BDE
Not Offered As Unrestricted Elective
Exam

Total hours per week: 3 hrs