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ModsDT2016

D Character Animation

Current offering — AY2026/2027 Semester 1

  • Animation mechanics:

You will receive an overview of key concepts and theories around the creation of motion through computer animation. You will perform exercises using simple models which will reinforce a range of techniques and principles.

  • How to animate in 3D space:

A series of lectures with examples will present an overview of the unique characteristics of creating movement in the computer 3D environment. You will then perform a series of exercises to provide experience working in this medium. An emphasis will be placed on technique, workflows and best practice, in order to create expressive, efficient animations.

  • Exploring and expanding pose weight and attitude in relation to human motion:

Building on your existing skillset, you will explore and expand upon key principles and concepts of complex natural motion. Through the use of a live action and animation examples you will apply advanced concepts in the creation of character motion in a range of camera views and interactions with the computer generated 3D environment as well as other 3D characters.

  • Transfer the knowledge acquired to your own personal work:

Through a series of exercises and in-class projects, you will explore the different types of animation challenges pertaining to creating your own original movement. This will enhance and expand your understanding of weight, staging, timing, and acting.

Total hours per week: 3 hrs

AUs3.0 AUs
Grade Type
PrerequisiteDT2000, DT2001
Exam

Prerequisite Graph


Available Indexes

MonTueWedThuFri
1630

63156 TUT (G01)

1630-1920 Tue

ART-B1-05F

1700
1730
1800
1830
1900

Other offerings

AY25/26
Semester 1Semester 2Sp. Term
AY24/25
Semester 1Semester 2Sp. Term
AY23/24
Semester 1Semester 2Sp. Term
AY22/23
Semester 1Semester 2Sp. Term
AY21/22
AY20/21
AY19/20
AY18/19
Semester 1Semester 2Sp. Term

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