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This intermediate game design course takes the core skill set and the topics covered in Game Design I and focuses on an examination of the thought processes required for the creation of a contemporary 3D game. Students will be encouraged to explore the topic by focusing on gaining an understanding of game systems through a series of experiments. This course is designed to encourage the student to question what 3D games are and what they can be. This course will cover the importance of team centred issues such as management, team roles, game documentation, workflow and goal setting.
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| 1300 | 63046 TUT (G01) 1300-1600 Fri ART-02-17 | ||||
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