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ModsDT2019AY2019/2020 Semester 2

Animation For Games Ii

AY2019/2020 Semester 2

In this practical course you will acquire a high standard of proficiency in creating assets and animation for a real-time game engine. You will explore character creation, cyclic animation and nonlinear animation editing for games. You will create a variety of models from humans to props and animals. You will investigate stylized body mechanics, motion capture editing and retargeting, using a range of specialist workflows, techniques and software tools. This course will prepare you for more sophisticated applications for games, VR and real time application for narrative animation and visual effects.

AUs3.0 AUs
CategoriesCoreBDE
Not Available To ProgrammeACBS, ACC, AERO, ARED, ASEC, BCE, BCG, BEEC, BIE, BMS, BS, BSB, BSPY, BUS, CBE, CBEC, CE, CEE, CEEC, CHEM, CHIN, CS, CSC, CSEC, CVEC, DSAI, ECMA, ECON, ECPP, ECPS, EEE, EEEC, EESS, ELAH, ELH, ENE, ENEC, ENG, ESPP, HIST, IEEC, IEM, LMS, MACS, MAEC, MAEO, MAT, MATH, ME(DES), ME(NULL), ME(RMS), MEEC(DES), MEEC(NULL), MEEC(RMS), MS, MS-2ndMaj/Spec(MSB), MTEC, PHIL, PHY, PPGA, PSLM, PSMA, PSY, REP, SCED, SOC, SSM
Not Available To All Programme WithYr1
Not Available As BDE/UE To ProgrammeADM(MA)
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