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AY2015/2016 Semester 2
This course introduces students to the essentials of animation for gaming. Students will be introduced to various workflows including how to transfer captured 3D motion capture data to a 3D animation package and how then to transfer this into a game engine. The basics of expressive motion will also be covered and different types of motion will be outlined.
| AUs | 4.0 AUs |
| Categories | CoreBDE |
| Not Available To Programme | ACBS, ACC, AERO, ASEC, BCE, BCG, BEEC, BIE, BMS, BS, BUS, CBE, CBEC, CE, CEE, CEEC, CHEM, CHIN, CS, CSC, CSEC, CVEC, ECON, EEE, EEEC, EESS, ELH, ENE, ENEC, ENG, HIST, IEEC, IEM, LMS, MAEC, MAT, MATH, ME, ME(DES), ME(MEC), MEEC, MEEC(DES), MEEC(MEC), MS, MS-2ndMaj/Spec(MSB), MTEC, PHIL, PHY, PPGA, PSY, REP, SOC, SSM |
| Not Available To All Programme With | Yr1, Yr2 |
| Exam |
| Mon | Tue | Wed | Thu | Fri | |
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| 1900 | 64125 TUT (G1) 1900-2200 Tue ART-02-17 | ||||
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| 2130 |