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Historical snapshot — AY2016/2017 Semester 1 · View current offering →
ModsDM2008AY2016/2017 Semester 1

Programming For Art And Games

AY2016/2017 Semester 1

This is an introductory course that aims to introduce students to the fundamental concepts that are shared by all core programming languages. The core structure and foundations of common programming languages will be explored in a theoretical and practical manner as well as demonstrating that sometimes vastly different applications such as games, websites and installations are based on similar logical and structural principles.

AUs3.0 AUs
CategoriesCoreBDE
Not Available To ProgrammeACBS, ACC, AERO, ASEC, BCE, BCG, BEEC, BIE, BMS, BS, CBE, CBEC, CE, CEE, CEEC, CHEM, CHIN, CS, CSC, CSEC, CVEC, ECMA, ECON, ECPP, ECPS, EEE, EEEC, EESS, ELAH, ELH, ENE, ENEC, ENG, HIST, IEEC, LMS, MAEC, MAT, MATH, ME, ME(DES), ME(MEC), MEEC, MEEC(DES), MEEC(MEC), MS, MS-2ndMaj/Spec(MSB), MTEC, PHIL, PHY, PPGA, PSLM, PSMA, PSY, REP, SOC, SSM
Not Available To All Programme WithYr1
Exam

Available Indexes

MonTueWedThuFri
1930

64091 TUT (G01)

1930-2230 Mon

ART-01-11A

2000
2030
2100
2130
2200