Basics of Computer Graphics: Introduction; Graphics Displays; Graphics Pipeline and Coordinate Systems, Introduction to Virtual Reality Modelling Language; 2D/3D Shape Modelling; 2D Transformations and Viewing, 3D Transformations and Projection Transformations; Illumination and Shading. Computer Graphics Applications: How Computer Animation Works, How Real-time Rendering Works; How Graphical User Interfaces Work; How Virtual Reality Works.
| AUs | 4.0 AUs |
| Grade Type | |
| Prerequisite | CSC102 |
| Not Available To Programme | |
| Not Available To All Programme With | (Admyr 2011-onwards) |
| Not Available As BDE/UE To Programme | ACBS, ACC, ADM, AERO, ASEC, BCE, BEEC, BIE, BMS, BS, BUS, CBE, CBEC, CE, CEE, CEEC, CHEM, CHIN, CS, CSEC, CVEC, ECON, EEE, EEEC, ELH, ENE, ENEC, ENG, IEEC, IEM, LMS, MAT, MATH, ME, ME(DES), ME(MEC), MEEC, MEEC(DES), MEEC(MEC), MS, MTEC, PHSC, PHY, PSY, SOC |
| Not Available As Core To Programme | |
| Not Available As PE To Programme | |
| Mutually Exclusive With | CPE411, CZ2003, SC208 |
| Not Offered As BDE | Yes |
| Not Offered As Unrestricted Elective | |
| Exam |
Available Indexes
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| 1800 |
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