In this course, we will trace a history of virtual reality before the computer, drawing on non-digital texts and artworks from the early nineteenth century onwards, and their evocation of virtual experience or immersive effects. By doing so, we will form individual definitions of virtual reality and discuss its past, present, and future role in our culture. Each week we will examine one or more case studies, organised broadly into three literary genres or periods bearing different contextual relationships to representation and reality: the Romantic poem and essay, the realist novel, and postmodern narrative. In each case study, we will (1) evaluate whether the literary work meets our or other definitions of virtual reality, (2) analyse how the work generates its particular immersive effects, and (3) discuss the significance of immersive experience both to the work's specific aims and contexts, and to our modern understandings of virtuality.
| AUs | 4.0 AUs |
| Grade Type | |
| Prerequisite | HL1001 |
| Not Available To Programme | |
| Not Available To All Programme With | Yr1, Yr2 |
| Not Available As BDE/UE To Programme | |
| Not Available As Core To Programme | |
| Not Available As PE To Programme | |
| Mutually Exclusive With | |
| Not Offered As BDE | |
| Not Offered As Unrestricted Elective | |
| Exam |
Available Indexes
| Mon | Tue | Wed | Thu | Fri | |
|---|---|---|---|---|---|
| 930 | |||||
| 1000 | |||||
| 1030 | |||||
| 1100 | |||||
| 1130 | |||||
| 1200 | |||||
| 1230 | |||||
| 1300 | |||||
| 1330 | |||||
| 1400 | |||||
| 1430 | |||||
| 1500 | |||||
| 1530 | |||||
| 1600 | |||||
| 1630 | |||||
| 1700 | |||||
| 1730 | |||||
| 1800 |
Other Relevant Mods
HL0201
Images Of Singapore: Literature, Film & Culture
HL1001
Introduction To The Study Of Literature
HL1006
Introduction To American Literature
HL2002
Renaissance Literature
HL2004
Sensibility & Romanticism
HL2008
Singapore Literature & Culture
HL2009
Southeast Asian Literature & Culture
HL2020
Creative Writing Workshop
HL2022
South Asian Literature