Sound is a key element in interactive media experiences including computer games. The course is an introduction to creative sound design. It covers the handling of audio in various digital formats and diffusion arrangements including binaural audio; the perception of sound sources, soundscapes, dialogue, and music; the principles of auditory icons and communication of non-verbal sonic messages; and the role of the audio specialist in a game developing team. Students will receive practical guidance in working with hardware tools for recording and software tools for audio editing and sequencing. Students will build a sound library through collecting and annotating their own audio recordings as well as investigating and acquiring shared and commercial sound resources. They will be working creatively with sound, and have the opportunity to experiment further with game audio design using a game engine.
| AUs | 4.0 AUs |
| Grade Type | |
| Prerequisite | DM2008 |
| Not Available To Programme | ACBS, ACC, ADM 1, AERO, ASEC, BCE, BCG, BEEC, BIE, BMS, BS, BSPY, CBE, CBEC, CE, CEE, CEEC, CHEM, CHIN, CS, CSC, CSEC, CVEC, ECMA, ECON, ECPP, ECPS, EEE, EEEC, EESS, ELAH, ELH, ENE, ENEC, ENG, ESPP, HIST, IEEC, LMS, MAEC, MAEO, MAT, MATH, ME(DES), ME(NULL), ME(RMS), MEEC(DES), MEEC(NULL), MEEC(RMS), MS, MS-2ndMaj/Spec(MSB), MTEC, PHIL, PHY, PPGA, PSLM, PSMA, PSY, REP, SOC, SSM |
| Not Available To All Programme With | |
| Not Available As BDE/UE To Programme | |
| Not Available As Core To Programme | |
| Not Available As PE To Programme | IEM |
| Mutually Exclusive With | DF3008 |
| Not Offered As BDE | Yes |
| Not Offered As Unrestricted Elective | |
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